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Mushroom

Modeling and texturing of hand-painted mushrooms for video games.

All the modeling process was done in blender using the subdivision technique and applying the modifier.

Hand painted texture in Blender.
Also working with Alphas.

Export of the model and its textures in FBX.

Light scheme, camera adjustment and render and effects of some lights in Marmoset.
I also used it so you guys can see the interactive model, it's at the end!

I have also changed the lights to change the sensation transmitted
Can you tell me what you feel with each color?

I hope you like it, it was my first hand painted texturing with a professional workflow

The whole project is 100% developed by myself.

I hope you like it!
Don't forget to leave me your comments.